Theories of meaningful learning, ICT and gamification: a didatic proporsal for teaching the fundamental operations according to the BNCC

Authors

DOI:

https://doi.org/10.22481/redupa.v4i04.18157

Keywords:

BNCC, mathematics education, information and communication technologies

Abstract

This article deepens the theoretical and practical foundations for teaching the four basic mathematical operations in light of Meaningful Learning Theory, the educational use of Information and Communication Technologies (ICT), and Gamification, in line with the guidelines of the Brazilian National Common Curriculum Base (BNCC). It begins by discussing Ausubel’s theory of meaningful learning, detailing categories of learning and didactic implications for planning and assessment. Next, it addresses the potential of ICT in education, highlighting pedagogical mediation, multiple representations, personalized learning, digital inclusion, and accessibility. The text also explores the foundations of gamification, its structural elements and differences from educational games, as well as evidence of its positive impact on student engagement and mathematics learning. Additionally, a critical analysis of BNCC (and the former National Curriculum Parameters – PCN) is conducted regarding the teaching of fundamental operations, relating general and specific competencies to mathematical literacy and the contemporary culture of assessment. Finally, a didactic framework is presented integrating these references, with a detailed teaching sequence illustrating strategies for instructing the basic operations in a playful, meaningful, and inclusive way. The final considerations reinforce the importance of innovative pedagogical practices, aligned with BNCC competencies, to promote more robust and contextualized mathematics learning.

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Author Biographies

Mônica Delfino do Couto, Centro Universitário UniCarioca

Mestre em Novas Tecnologias Digitais na Educação pelo Centro Universitário Carioca (UniCarioca); Professora de Ensino Fundamental, Prefeitura da Cidade do Rio de Janeiro.

Contribuição de autoria: Conceitualização, Metodologia, Investigação, Redação – Rascunho Original, Visualização.

Guilherme Gomes da Silva, Centro Universitário Carioca

em Novas Tecnologias Digitais na Educação pelo Centro Universitário Carioca (UniCarioca); Professor de Ensino Fundamental, Prefeitura da Cidade do Rio de Janeiro.

Contribuição de autoria: Conceitualização, Metodologia, Validação, Recursos, Redação – Revisão e Edição.

Mariza Sueli de Oliveira Sodré, Centro Universitário Carioca

Doutora em Ensino em Biociências e Saúde pela Fundação Oswaldo Cruz; Professora de Biologia na Secretaria de Educação do Estado do Rio de Janeiro e professora e pesquisadora no Programa Stricto Sensu, no Centro Universitário Carioca (UniCarioca).

Contribuição de autoria: Supervisão, Conceitualização, Metodologia, Redação – Revisão e Edição, Administração do Projeto.

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Published

2025-12-22

How to Cite

COUTO, Mônica Delfino do; SILVA, Guilherme Gomes da; SODRÉ, Mariza Sueli de Oliveira. Theories of meaningful learning, ICT and gamification: a didatic proporsal for teaching the fundamental operations according to the BNCC. Revista Educação em Páginas, [S. l.], v. 4, n. 04, p. e18157, 2025. DOI: 10.22481/redupa.v4i04.18157. Disponível em: https://periodicos2.uesb.br/redupa/article/view/18157. Acesso em: 21 may. 2026.