MARXISM AND VIDEOGAMES BEYOND THE IMAGE

Authors

  • Daniel Santos Mota Secretaria de Educação da Bahia

DOI:

https://doi.org/10.22481/rbba.v10i02.9703

Keywords:

Marxismo, Historical Materialism, Videogames, Class Struggle

Abstract

This review deals with the book "Marx in the arcade: Videogames and class struggle", which makes a thematic analysis of the referred book. In the work, the author investigates the modern electronic games industry from the perspective of Historical Materialism, seeking to understand video games in their entirety, from the history of playing, through production, trade, production relations and the organization of the working class involved in the production of these games. This is a work that demonstrates that videogames, as well as all of the society, are a field of dispute between social classes, and at the moment it is almost completely controlled by the bourgeoisie. For the author, this situation should be changed.

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References

MARX, Karl. O Capital: crítica da econômica política: Livro III: O processo global de produção capitalista. São Paulo: Boitempo Editorial, 2017.

WOODCOCK, Jamie. Marx no Fliperama: Videogames e luta de classes. São Paulo, SP: Autonomia Literária, 2020.

Published

2021-12-01

How to Cite

Santos Mota, D. (2021). MARXISM AND VIDEOGAMES BEYOND THE IMAGE. Revista Binacional Brasil-Argentina: Dialogue Between the Sciences, 10(02), 406-413. https://doi.org/10.22481/rbba.v10i02.9703