GAMIFICAÇÃO COMO UMA FERRAMENTA PARA O APRENDIZADO DE LÍNGUA INGLESA: O CASO DO ISF-UFS

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DOI:

https://doi.org/10.22481/praxisedu.v16i41.6474

Keywords:

Gamification., English without Borders., English teaching., a

Abstract

The principles of the postmethod, defended by Kumaravadivelu (1994), lay the theoretical bases for the teacher to assume the protagonism of his/her classes, since he/she is seen as the only one capable of choosing the methodologies, techniques, and activities. In this context, after the discussions about the concepts of gamification in the EWB-UFx, teachers and coordinators planned a 16-hour course fully gamified. Thus, after a brief review of the literature on the subject, this paper describes the entire process of the Zombie-Apocalypse-course planning, highlighting the choices made based on the purposes of the script created and the principles of gamification theories. At the end, some considerations on the role of the script in the execution of the classes, the perceptions of teachers and coordinators on students’ performance and the percentage of permanence of the pupils until the end of the course were pointed out.

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Author Biographies

Elaine Maria Santos, Universidade Federal de Sergipe - Brasil

PhD in Education, Federal University of Sergipe (UFS) –Brazil; English Professor at the Federal University of Sergipe –Brazil;she is part of the research group "Núcleo de Estudos de Cultura da UFS -Pólo autónomo internacional do CLEPUL: HISTÓRIA, CULTURA E EDUCAÇÃO".

Rodrigo Belfort Gomes, Universidade Federal de Sergipe - Brasil

PhD in Education, Federal University of Sergipe (UFS) –Brazil; English Professor at the Federal University of Sergipe –Brazil; he is part of the research group "Núcleo de Estudos de Cultura da UFS -Pólo autónomo internacional do CLEPUL: HISTÓRIA, CULTURA E EDUCAÇÃO".

Nayara Stefanie Mandarino Silva, Universidade Federal de Sergipe - Brasil

Undergraduate student of Letras, FederalUniversity of Sergipe (UFS) -Brazil; she is part of the research group "Núcleo de Estudos de Cultura da UFS -Pólo autónomo internacional do CLEPUL: HISTÓRIA, CULTURA E EDUCAÇÃO".

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Published

2020-09-07

How to Cite

SANTOS, E. M.; GOMES, R. B.; SILVA, N. S. M. GAMIFICAÇÃO COMO UMA FERRAMENTA PARA O APRENDIZADO DE LÍNGUA INGLESA: O CASO DO ISF-UFS. Práxis Educacional, Vitória da Conquista, v. 16, n. 41, p. 455-475, 2020. DOI: 10.22481/praxisedu.v16i41.6474. Disponível em: https://periodicos2.uesb.br/index.php/praxis/article/view/6474. Acesso em: 22 jul. 2024.